@startuml
sprite $fiber_new [48x48/16] {
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}


!define MATERIAL_FIBER_NEW(_alias) ENTITY(rectangle,black,fiber_new,_alias,MATERIAL FIBER_NEW)
!define MATERIAL_FIBER_NEW(_alias, _label) ENTITY(rectangle,black,fiber_new,_label, _alias,MATERIAL FIBER_NEW)
!define MATERIAL_FIBER_NEW(_alias, _label, _shape) ENTITY(_shape,black,fiber_new,_label, _alias,MATERIAL FIBER_NEW)
!define MATERIAL_FIBER_NEW(_alias, _label, _shape, _color) ENTITY(_shape,_color,fiber_new,_label, _alias,MATERIAL FIBER_NEW)
skinparam folderBackgroundColor<<MATERIAL FIBER_NEW>> White
@enduml